Technology is providing education with new tools for creating tailor-made learning programs learn from the interactions and become increasingly more personalized via AI processing. Students can also assume more responsibility in the course-depth and pace in the classroom, by flagging for help and generating data for adjusting these variables.
Our view is that technology can provide tremendous enhancement of teaching in classrooms, and by giving teachers more visualization tools than ever before.
CVS builds the technologies that are making a difference in education right now.
CVS researches how the inundation of new technologies within the classroom, how this might affect the learning process.
CVS designs human-centered systems by empirically analyzing the optimal user interaction with the system.
Our work is based on empirical testing with real representative end users. We put the user-experience, user-satisfaction and task efficiency improvenents at the center of our design choices.
Augmented Reality and Virtual Reality technology and computer network technology are developing rapidly, and AR/VR technology is made great progress in our decade.
Development of scalable, distributed multi-user virtual environments becomes the next technology challenge.
CVS builds 3D interactive multi-user applications on multiple platforms such as for AR and VR, for PC, iOS, Android, etc.
Book chapter by CVS: Tromp, Jolanda & Le, Chung, Le, Bao, Le, Dac-Nhuong, (2018). Massively Multi-User Online Social Virtual Reality Systems: Ethical Issues and Risks for Long-Term Use, in: Social Networks Science: Design, Implementation, Security, and Challenges: From Social Networks Analysis to Social Networks Intelligence 1st ed. 2018 Edition by Nilanjan Dey (Editor), Rosalina Babo (Editor), Amira S. Ashour (Editor), Vishal Bhatnagar (Editor), Med Salim Bouhlel (Editor).
CVS develops simulations of manufacturing processes using AR/VR, because this is a very important application area for Industry 4.0. Manufacturing engineering can benefit from simulation and visualization of processes before actual development of the parts takes place.
A big problem for manufacturing is knowing and understanding the effect of a change, to what happens next in the whole system because of these local changes. While it is easy to understand the difference made by changes in the local system, it is very difficult or impossible to assess the impact of this change in the overall system by mentally visualizing the effects. AR/VR can really make a difference to our cost/efficiency calculations.
Simulation gives us some measure of this impact. Measures which can be obtained by a simulation analysis of the following data (Wikipedia
- Parts produced per unit time
- Time spent in system by parts
- Time spent by parts in queue
- Time spent during transportation from one place to another
- In time deliveries made
- Build up of the inventory
- Inventory in process
- Percent utilization of machines and workers.
Digitized terrain (modeling simulation of topography, geography, landscape, and beyond etc).
Planning and surveying (Building virtual planning simulation program, virtual survey on any terrain, etc).
Museum (digitized specimens, building virtual museums, restored historic specimens, etc), History (simulation of ancient architecture, temples, pagodas, palaces and tombs, digitized constructions, etc).
New technologies such as the Internet of Things (IoT), Artificial Intelligence (AI), Virtual Reality (VR) and Augmented Reality (AR) are bringing unprecedented potential improvements and additions to the Cultural Heritage and Hospitality & Tourism Industry.
These new technologies can potentially have huge impacts to the way these domains currently function and how researchers, hospitality organizations and tourists access and experience cultural heritage, for research or holidays and leisure.
These technologies combined with each other, will be capable of revolutionizing many sectors. There are certainly many use-cases within this broad field of Emerging Technologies and Innovation for Cultural Heritage, Hospitality & Tourism Industry application areas, ranging from:
- Improvements to the preservation of cultural heritage data in the form of visual and 3D objects/spatial analysis and restoration information,
- Multi-user annotations and flexible import/export/share functions, and universal format for equal access, flexible search and store functions,
- Workflow and information dissemination for booking visits, options for different arrangements in hosting and serving tourist;
- Delivering virtual pre-views and augmented experiences to tourists and students or preservers of cultural heritage artifacts; providing tourists, etc with Cultural Heritage explorations, real and virtual excursions, including cultural and historical background information displays;
- Big-data analysis of tourist behaviours and responses to the Cultural Heritage experience, with the aim of improving and personalizing the Hospitality & Tourism offers and experiences.
We create cultural heritage and tourism applications in VR and AR.
We also curate a Special Issue for Frontiers online, about New and Emerging technologies for Cultural Heritage and Tourism & Hospitality, together with The Glasgow School of Art. The call for contributions is now open at:
We also have a call for papers for a Special Session at ICCMIT2019, on the topic of Cultural Heritage and Tourism. You can find the call for papers here. www.iccmit.net
Environment (simulating pollution levels of water, air, etc), energy (simulating operations of wind turbines, hydropower plants, thermal power, nuclear power, performance computing of solar energy, etc)
CVS creates medical simulation of the human body, organ systems, anatomical landmarks, movement, virtual surgery, virtual endoscopy, orthopedic surgery, simulation of some diseases, tumors, lymph nodes, patient care, medicine simulation controls the effects of the drugs, etc.
Jolanda Tromp, Tho Nguyen, User-Centered Design and Evaluation Methodology for Virtual Environments (2018). In: Encyclopedia of Computer Graphics and Games, SpringerLink,, February 2018, DOI: 10.1007/978-3-319-08234-9_167-1
CVS had a special session at ICCMIT 2018
about Emerging Technologies for Health and Medicine: Virtual Reality, Augmented Reality, Artificial Intelligence, Internet of Things, Robotics, Industry 4.0 and we are running this session again at ICCMIT 2019
From the best papers of the special session ICCMIT 2018, we published the following book: Emerging Technologies for Health and Medicine: Virtual Reality, Augmented Reality, Artificial Intelligence, Internet of Things, Robotics, Industry 4.0, 1st Edition, (eds.) Dac-Nhuong Le, Chung Van Le , Jolanda G. Tromp, Gia Nhu Nguyen, Wiley, USA.